Do you develop games for fun, or because you would like to become a fulltime professional? Or better yet: for both reasons?
The games industry is a complex field of work, that has grown into the largest entertainment industry in the world in just 50 years. It is larger than the movie and music industry combined. Due to considerable revenue streams – more than 150 billion euros per year – a tension exists between creating total art (gesamtkunstwerk) with a diverse and inclusive team, or more easily consumable games as a service (GaaS) with a data-oriented team. There are even games being launched today without the involvement of game designers (but with data scientists at the helm).
How do we deal with the increasing problems surrounding gambling mechanisms in mobile or free-to-play games? What makes this market and Games as a Service grow so much? And can you both serve the market with a game as an art form and provide your employees with long-term work? Your first game is likely to become your first company after it is published, similar to how it works in the movie industry. How do you maintain that venture after publishing and continue to produce and monetize existing games? Read more about our ethical code of conduct, how we work and who we support.