Ede Staal VR experience

With the help of Unreal Engine, our team recreated the enchanting universe of Groninger folk singer Ede Staal in virtual reality. The full experience is on display at Museum Borg Verhildersum in the Groningen province. Stunning visuals and realistic, photo scanned environments transport visitors to the heart of Ede Staal’s music. Interested to read more about this VR experience? Hop over to the project page.


3D-scans of churches

During an award ceremony on June 2nd, Indietopia won the Excellent Digital Idea contest, organised by Provincie Groningen. What scored us this win was the idea of making reconstructions of churches in Groningen, using photogrammetry, drone photo scanning, Meshroom and RealityCapture. This procedure can aid such purposes as renovation and preservation of churches and other buildings. With the award money we executed this project by updating the hardware to be on par with industry standards with the support of the province. Visit the project page for more info and examples of the 3D-scans.


Exhibit: Arranged Realism – Art in Games

From 9 October 2021 – 23 January 2022, Indietopia hosts the exhibit Arranged Realism at Museum Belvédère. It’s the first expo in the Netherlands where art from screens is translated to the real world using new techniques such as rotoscoping and photogrammetry. Many artists are required to make art for virtual worlds, ranging from drawing grass and trees that wave in the wind, to making sure the sun casts realistic shadows around objects. Every detail within games is put together by a team of designers and artists. Indietopia works together with a scenographer to highlight various aspects from game art. Examples are an artwork made in VR, an interactive game timeline, an entire room recreated from Dishonored 2 and themed corners where visitors can play Dear Esther and What Remains of Edith Finch. All the info about the exhibit has been combined on this page.

Touchscreen presentation

One of the exhibit parts of Arranged Realism – Art in Games was a touchscreen presentation of game artefacts. It showed nine well-known items such as Corvo’s Mask from Dishonored 2 and The Witcher medaillion. The presentation consisted of pictures and texts about the items.

AR Solution

For a project named Toekomst Coderen, we made a prototype for an AR mobile game with a physical scannable board. The aim of the applied game was to help students get an insight into their potential future career path, by collecting data from them through a swiping game. Each round, players must find an anomaly in the virtual AR space. Once all players have found this anomaly, they are launched in a minigame in which they must cooperate to solve it. With the minigame solved, the students will receive a Tinder style interface where they must swipe left or right certain attributes. These attributes and the players’ preferences to them are used to build their career advice.

Sensor-based kiosk

For exhibits and presentations we devised a sensor-based kiosk, enabling you to show content in an interactive way. The kiosk is a cabinet that hides the technical parts. A regular beamer projects your presentation on a screen or wall. Through a slot in the top of the cabinet you control a sensor to swipe, zoom in and pinch just like a touchscreen. We used this technique succesfully in the exhibit Arranged Realism. If you’re interested to use our sensor-based kiosk, feel free to contact us.

Virtual Tour / Game: Become a Virtual Groninger

What’s it like to live and study in Groningen? The game Become a Virtual Groninger makes players enjoy the city from the comfort of their home before they visit the city in real life. Take to the streets in level one, visit a student house in level two, have a look at the Hanze University and the University of Groningen in the third level, and work up to a night on the town in the fourth and final level. Become a Virtual Groninger is a collaboration with Marketing Groningen and AAN ZET communicatie. Indietopia took pictures with a 360-camera and developed the levels and achievements. After the launch we were approached to add more features and make adjustments to suit the new motto: ‘Experience Groningen’. The game was playable for a limited time.


Virtual Tour at Museum Belvédère

When the first lockdown was enfored due to the pandemic, the museum curators had just installed the exhibit Relations & Contrasts. Together with students of NHL Stenden, our director made a virtual tour, enabling online visitors to ‘walk around’ the works, while listening to commentary by director-curator Han Steenbruggen.

Subscribe To Our Newsletter

Join our mailing list to receive the latest news and updates from our team.

You have Successfully Subscribed!